MEGALITH

ENTERTAINMENT

The Time Has Finally Come.

A Unique Next Generation Open World Experience

We know you've been waiting for games made by the best.
We have too.
The wait is over.
Let's do this together.

Stay Tuned for Announcements

Be the first to know about our upcoming projects, beta access, and exclusive reveals. Join our community and be part of the journey from the very beginning.

Our Team

The visionaries behind Megalith Entertainment

Built by the teams behind
World of Warcraft · EverQuest · Hearthstone · Ashes of Creation · WildStar · Vanguard: Saga of Heroes · Wasteland 2 · Torment: Tides of Numenera
Steve Burke

Steve Burke

Chief Executive Officer / Game Director

Senior Designer — World of Warcraft · Systems · World · Narrative · Leadership

Over 25 years crafting genre-defining RPG experiences, from EverQuest to World of Warcraft. Pioneer of AI for living worlds.

LinkedIn
David Vessup

David Vessup

Chief Creative Officer / Art Director

Art Director — GreenPark Sports, Game7, Megalith Entertainment (7 years) · Blizzard Entertainment — World of Warcraft · Hearthstone (6 years)

A production‑focused visual storyteller with over 25 years' experience across diverse styles and genres, shaping well‑known properties for Blizzard, Disney, DreamWorks, Sony, and Capcom. He is now spearheading the visual identity of an entirely new universe.

LinkedIn
Kevin McPherson

Kevin McPherson

Chief Technical Officer / Tech Director

30+ Years of Game Engineering — A Proven Leader of Large Teams · EverQuest / Planetside / Vanguard / Shadowbane and More

A specialist in large scale simulations / MMOs, Kevin has 30 years of game engineering experience, 18 years of Unreal Engine experience, and experience leading engineering teams on these complex projects.

LinkedIn
Matthew Gonzalez

Matthew Gonzalez

Chief Business Officer / Narrative Director

Co-Founder · Narrative Director · Eclipse IP

The narrative architect and business force at the heart of Eclipse — an IP conceived from years of deep research and world-building, shaped into its current form through close collaboration with Burke and Vessup. Drives the creative vision and keeps the whole machine pointed in the right direction.

LinkedIn
Kevin Beardslee

Kevin Beardslee

Technical Art Director

Co-Creator — World of Warcraft · Co-Founder, Carbine Studios

One of the original creators of World of Warcraft — pitched the original concept and design. Invented the ! quest marker. Co-founded Carbine Studios and built WildStar from the ground up — twice in a career, from zero to phenomenon.

LinkedIn
Felix Nordén

Felix Nordén

AI Specialist / Lead Engineer

Architect of the A.G.E.N.T. AI Framework

The engineer behind A.G.E.N.T. — the AI system that makes Eclipse's world breathe. Building the intelligence layer that turns a game world into a living one.

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Gavin Glenn-McDowell

Gavin Glenn-McDowell

Lead Content Designer

inXile Entertainment · Blizzard Entertainment

From level design at inXile, to 3D art and game design at Blizzard, to building a sci-fi universe from scratch as lead writer and environment artist at Uncapped Games — he's spent 13 years filling disciplines most people pick one of. Usually more than one at a time. He works best when the problem isn't solved yet. He'd rather iterate ten times than ship something he wouldn't use himself.

LinkedIn
Greg Sotolov

Greg Sotolov

Lead Technical Designer

Senior Game Designer · Deviation Games

A technical designer who builds the underlying systems that make open worlds feel real and reactive. Worked alongside Steve Burke at Deviation Games before joining Megalith.

LinkedIn

Our Projects

A world worth waiting for.

Project Eclipse

In Development

"The world has been waiting to be remembered."

Ancient World · Open World RPG · Unreal Engine 5

We have spent our careers building some of the most beloved worlds in gaming. We know what makes them extraordinary. We know what holds them back. We built Megalith to finally do it right.

Project Eclipse is our answer — a premium open world RPG crafted without compromise. Built by the people who shaped the genre. Designed for players who never stopped believing that games can be extraordinary again.

14.700

Ancient. Uncharted. Real.

A world drawn from the forgotten edges of history. Not invented — excavated.

A World That Remembers

Every NPC has an agenda. Every choice leaves a mark. The world evolves around who you are — not just what you do.

No Compromises

Built by the people who shaped the genre. Finally free to build it right.

The eclipse approaches. Be there when it does. Follow The Eclipse →

Contact Us

Get in touch with Megalith Entertainment